Rout Napoleon 

This Program is an unusual Napoleonic themed wargame, that is all about Routing the Computers Units. You are the british in the default game

There are 4 phases to play in each turn, 1)Movement 2)Rally 3)Fireing 4)Close Fighting Bayonets , the idea behind the phase sequence is you would want to move your HQs(officers) first to get to the routed unit to rally, then you also want to rally before you shoot.

you start off on phase 0 , you must press NEXT to advance into the MOVEMENT phase 1. The phase 0 is the start of your turn, you can see its your turn from the Message box showing Info about the game. when your finished MOVEING then press NEXT again to advance to the RALLY phase, and when your done with RALLY press NEXT again to get to the FIREING phase, then when you fired press NEXT to get into the final phase BAYONETS. you can press Next to skip a phase.

you must rally moved unit before they can shoot or fight

The fireing & rally phases only have 2 choices fire all your units or none(or rally all your units or none), this is because you are imune from fire from the computer untill its fireing phase, you cannot get hit, so you have no reason not to fire! (rally is also a positive thing, so no reason not to)

the fight(Bayonet) phase is a hex at a time battle, select hex to fight in (fights are only in same hex) and press the fight button, but you must be in the Fight(bayonet) phase. a green hex will appear if you have already used the action available to that hex in the current phase.

Once you have advanced through the 4 phases press END to allow the computer to play.

you can only do one action per hex per phase. a green hex will appear if you have already used the action available to a unit in the current phase.

the interface is easy but its quirky, you will notice 2 hexes on the board RED & YELLOW hexes, the yellow is the selected hex, you select it by left-clicking A Hex, the RED hex is the DESTINATION HEX , you right-click a HEX to select it.

the selected hex has its units displayed bottom left, NOW THIS BIT IS IMPORTANT, to move in the movement phase you must select the hex, then right-click an adjacent(only adjacent hexes allowed) , then click the units you want to move(you will see a yellow box around the selected units bottom left) NOW Press the MOVE button bottom left. the buttons change color when pressed but the NEXT & END buttons just show the state in the message box.if you see a Done Marker the unit has already moved

to shoot or fire,press SHOOT or FIGHT depending on what phase your in, its automatic, the more units you have in the same hex as the enemy the more shots or attacks you get. if you win an attack the enemy will ROUT, a ROUTED unit cannot move or do anything! a Routed unit has to be rallyed by an officer in the same hex in the RALLY phase. The object of the game is to ROUT all the ENEMY so ROUTING officers means they cannot rally a unit , but another officer can Rally a ROUTED officer.

the FILES directory has a text file named scenario.txt you can edit or build a scenario easily as follows: each line of text follows a format colum(2digits),row(2digits),place in stack(1digit),chit number(3digits). eg:02031002 is colum 2,row 3,stack 1, chit number 1. you must add the zeros. there are 17 colums, 10 rows,8 stacks places in each hex,and chits range from 001 to 200 but only a small number of then can be used(look in the files folder for what you can use)

RULES you can not! stack more than 5 of your units in one hex(the end of turn will destroy your chits over 5 in a stack,Not computers),  the extra 3 spaces in the stack are for the enemy to occupy,  Movement through a stack of 8 units is not possible, so Maybe you may wish to play scenarios where you box-in the computers chits. 

The Last slot ,slot 8 is the overload slot! if you try and put a unit in slot 8, you may have the unit displaced to nearby hexes or not moved atall, but sometimes you may get in, if you try to move a stack into a hex that would occuppy slot 8 then overloading will occur for the whole stack your moveing.

if a rally or attack fails, you wont see any message , just the button will change color. if it successfull you will see ROUTED UNITS

Rally will only rally once in the Rally Phase, so if you keep pressing it you wont get more rallys

One unit always Routs from an attack, this is the shock factor of an attack, more attackers are needed for more than one attack. 

every attack has a fifty percent chance of routing a unit, battles were of simular troops and guns in Napoleons time, so 50/50 seems like sence, you can always add more units for extra strength.

The game is a Napoleonic theme(ROUTING is best with Napoleonic battles) but you can replace the chits in the FILES folder

IMPORTANT dont use chit 002 or 102 or 13 or 113 or 14 or 114 or 15 or 115 or 63 or 163 or 64 or 164 or 65 or 165,I got a bug(leaders were created from nowhere, and general errors) it dosnt change the gameplay they were for visual effects, all leaders and units are a full fighting unit of equal strength, but leaders can rally. if you want extra strength add more units to the stack. leaders make a rally atempt for all units in the stack, at a 50% chance of success. 

EASY PEASY GAME PLAY, you can keep hitting next and then END for just computer play.

You must select the hex, and then be in the correct phase, and only then press the button corresponding to the phase. if you in movement phase you must selec hex, then select an adjacent hex to move to, the click the units bottom left what are to move, then press move.