Strategy & Tactics issue no. 224

Game Title: Variants for Previously Published S&T Games

Date of Publication: September 2004

Decision Games, PO Box 21598, Bakersfield, CA 93390

Decision Games hereby grants permission for its customers to download and/or print copies of this file for their personal use. Discussion folders for this game are located on Consimworld.com's discussion board.

S&T MAGAZINE GAME VARIANTS
by Joseph Miranda

TAIPEI VARIANT (S&T 202)
US units (black on green)
CIA Unit: this represents additional paramilitary units which the CIA is currently deploying. It is received in addition to any other US special operations unit in all scenarios.
SOW (USAF Special Operations Wing): this represents specialized gunships and transport aircraft. The SOW may be taken in place of any other air unit. 
“Contract” Units (Cont): there are two of these units, a special forces group and an air strike, representing forces organized by corporations with whom the US government has contracted. These are treated the same as other US units, except they may never stack with other friendly units. The “contract” air strike may deliver special weapons. Contract units count as “0” shifts when eliminated for the Information Warfare Index. If a contract unit makes a special weapons attack after the first use, then it counts as only three shifts instead of five. The coalition player receives these units as a Scenario option, giving the communist player 10 victory points. 
Forward Observers: these represent special operations teams inserted to provide target acquisition using specialized equipment. If one or more of these units are adjacent to a hex which is the target of a US air-ground attack, then add an additional +2 to the die roll. 
Protestor markers (black on blue): Either player may choose these as a scenario option at the cost of 10 political points. These markers are placed on any hexes on the map during initial setup, no more than one per hex. Each time that either player conducts any kind of air or special weapons attack against a city or town hex containing or adjacent to a protestor marker, shift the Information Warfare Index one in the favor of the defending player.