Red Dragon Rising (Card=Driven Version)

Introduction This variant converts the S&T game Red Dragon Rising into a card-driven game. Like other card-driven games, you can use each card as an event or a normal operation.

Setup Deal 70 cards to the draw pile. All other cards are put aside. Then each player than draws 6 cards for their hand. At the end of each turn, draw another card. When the draw pile is exhausted, the players use up the cards in their hands. When the Chinese player runs out of cards, the US player wins. Card  play & drawing is voluntary,  except when the draw pile is exhausted.
(Most cards will not be used in the game. The deck contains many possible events, most of which will not come to pass).

Coastal Submarines No bonus on attacking subs in coastal waters.
(Subs are harder to find in coastal waters).

Straits of Kyushu US units may move through even if Japan is neutral.

UK The UK starts as a full US ally

Submarine Protection Submarines do not protect amphibious units & carriers against aircraft.

Optional Rule-Ranged Air Units Air units (including Carriers) may attack up 2 areas away. Units attacking at 2 areas away are -1 in combat

CARD EXPLANATIONS

Free Action The player using this card gets an action with a some specific set of units or type of action in addition to the normal action. The special action can be done before or after the normal action and can involve the same units doing the same thing. If you choose a reinforcement action as your special action, only units if the specified type are eligible for reinforcements.

Losing/Gaining VP Only the Chinese player actually counts VP. If the US player gains VP, that means the Chinese lose VP etc.

Response Cards These cards can be played during your opponent’s turn. You do not get an extra draw.

Ambivalent Events Some events give both advantages and disadvantages to a specific side. These can be played by either player. Keep in mind that this will often have the effect of giving your foe multiple activations.

Home Bases When a nation goes neutral or as result of other events, its unit are immediately returned to its home base(s). The US home bases are Saipan/Guam and the off-map holding box. The UK home base is Singapore. The Australian home base is the Banda Sea.

Successful Attack This can be directed against a specific unit or against general land targers. Attacking land targets is considered an attack against ground units.

Crisis Events These involve your opponent's choice, he must decide whether to let you take 2 actions or lose 1 VP,

Replace 1 Unless stated otherwise, the player chooses the unit replaced. Replaced units come back with only 1 step.

Only Normally China or US refers to their allies as well. Only if the suffix -only is added does it mean only units if the exact nationality.

Enter the War Nations can reenter the war through events, even if they could not by normal operations.

Control At Sea You control a sea area by being the only player with units in it. This also applies to the Spratly islands, if no land units are present.

Initial Setup Units with random locations are rolled individually unless stated otherwise

1.	 Chinese air assault and airborne units placed in Central China
2.	2 Chinese SSN’s placed in a random sea areas
3.	All other Chinese roll below 1-2= Northern China, 3-4: Central China, 5-6: Southern China
4.	All Australian units in Sunda Strait
5.	 Japanese  roll for each  1-3=Honshu, 4-6=Kyushu
6.	All Taiwanese units on Taiwan
7.	1xCVN, 1xSAG, 2xSSN, 1xSSBN in random sea zone as a single group
8.	2xCVN, 3xSAG, 1xSSN, 1xSSBN, 1xInfantry, 1xMarine,1xF16. Roll each separately below
1=Guam, 2=Saipan, 3=Honshu, 4=Kyushu, 5=Okinawa, 6=Off-Map Bases Box
9.	2 x LR 1xAmph in Off-Map Bases Box
10.	All South Korean and 1 US Heavy Mechanized Infantry in South Korea
11.	All other US & UK units in reinforcement pool

Roll	Sea Area	
11	Banda Sea	
12	Celebes Sea	
13	Central Pacific Ocean	
14	Central Philippine Sea	
15	East China Sea	
16	Gulf of Thailand	
21	Gulf of Tonkin	
22	Java Sea	
23	Karimata Strait	
24	Luzon Sea	
25	Marianas Sea	
26	Mouth of the Mekong	
31	North Pacific Ocean	
32	North Philippine Sea	
33	Palawan Passage	
34	Sea of Japan	
35	South China Sea	
36	South Philippine Sea	
41	Spratly Islands	
42	Strait of Malacca	
43	Sulu Sea	
44	Taiwan Strait	
45	Yellow Sea	
46	Honshu*	
51	Kyushu*	
52	South Korea*	
53	Okinawa*	
54	Taiwan*	
55	Guam/Saipan*	
56	Java*	
61	Luzon*	
62	Leyte*	
63	Vietnam*	
64	Malaya*	
65	Singapore*	
66	Borneo*	
Reroll * for Chinese
US forces starting in neutral areas may remain without violating neutrality

Note: The event deck is designed to be printed on business card stock.

by Roger Cooper
RogerCoop@aol.com