Accelerated 	Aerial Refueling	Air Assault on Taiwan	Air Impulse	Air-Assault Infantry 
	Reinforcements	Operation
	A US-only force of up to 3 	All Air Assault units in 	Activate all air units
	The US player picks 2D6 units 	aircraft may make a long-range 	Central China move to Taiwan 	A free action with Air-Assault 
	at random from the 	attack.	as a free action.	Infantry units or replace 1.
	reinforcement pool.
	Airborne Assault on 	Airborne Infantry 	Aircraft Operation	Airlift	Ambush-Response Card
	Taiwan	Operation
	A free action with Aircraft 	US conducts an airlift as a free 
	All Airborne units in Central 	A free action with Airborne 	units or replace 1.	action.	Your units fire first in combat
	Chine move to Taiwan as a free 	Infantry units or replace 1.
	action.

	Amph Operation	Amphibious Invasion	Anti-Aircraft	Anti-Carrier Attack	Anti-Ground
	A free action with Amph units 	Conduct an amphibious 	Free action attacking aircraft.	Conduct a normal operation. 	Free action attacking ground 
	or replace 1.	invasion as a free action	Aircraft attacking US carriers 	units.
	do not receive the -1 penalty
	Anti-Submarine	Anti-Surface Ship	Anti-War Demonstration 	Anti-War 	Anti-War 
	in Seoul	Demonstrations in 	Demonstrations in Britain
	Free action attacking 	Free action attacking surface 	Australia
	submarines.	ships.	China conducts a normal 
	action. If any South Korean 	China conducts a normal 	China conducts a normal 
	units are destroyed, China 	action. If any Australian units 	action. If any UK units are 
	gains 1 VP and South Korea 	are destroyed, Australia goes 	destroyed, China gainst 1 VP 
	goes neutral.	neutral and China gains 1 VP.	and UK goes neutral.

	Anti-War 	Anti-War 	Anti-War 	Anti-War 	Anti-War 
	Demonstrations in China	Demonstrations in Hong 	Demonstrations in 	Demonstrations in Russia	Demonstrations in 
	Kong	Japan	Singapore
	US conducts a normal action. If 	China loses 1 VP. Chinese 	China conducts a normal 	US conducts a normal action. If 	China conducts a normal 
	any Chinese units are 	ground units in Southern 	action. If any Japanese units are	any Russian units are 	action. If any Singaporean 
	destroyed, China loses 1 VP.	China can't act next turn.	 destroyed, Japan goes neutral 	destroyed, China loses 1 VP 	units are destroyed, China 
	and China gains 1 VP.	and Russia goes neutral.	gains 1 VP and Singapore goes
	 neutral.
	Anti-War 	Anti-War 	Argentines attack the 	Armor Operation	Army Operation
	Demonstrations in the 	Demonstrations in the 	Falklands
	Philippines	US	A free action with Armor units 	A free action with Army units 
	Remove all British units and 1 	or replace 1.	or replace 1.
	China conducts a normal 	China conducts a normal 	US unit.
	action. If any Philippine units 	action. If any US units are 
	are destroyed, China gains 1 	destroyed, China gains 1 VP.
	VP and Philippines goes 
	neutral.

	Artillery Operation	ASAT	Attack the Mainland	Australia drops Out	B-2 Operation
	A free action with Artillery 	Your foe can only see the top 	US units may attack into 	Australia goes neutral	A free action with B-2 units or 
	units or replace 1.	unit of a stack for the rest of the 	Mainland China as normal 	replace 1.
	game.	action this turn.
	Banda Sea	Base Attack	Base Construction	Base Operation	Blockade
	Score 1 VP for controlling or 	You may launch an attack on 	Place an aeronaval base in an 	Free action for units in base.	China loses 1 VP if there are 
	successfully attacking Banda 	an enemy base. Roll as a 	area without a base.	US units in all 3 sea area 
	Sea. Free action for units 	ground attack, if successful it is	adjacent to China.
	starting in Banda Sea.	 destroyed.

	Bold Commander	Boomers	Borneo	Brigade Operation	Bring Russia into the War
	Designate 1 unit as bold. It 	All Chinese units in a specified	Score 1 VP for controlling or 	A free action with Brigade 
	may conduct a free action each 	 area must immediately 	successfully attacking Borneo. 	units or replace 1.	Bring Russia into the War as a 
	turn (but not a regular action 	withdraw to home bases.	Free action for units starting in 	free action
	also)	Borneo.
	Britain Joins the War	Britannia Rules the 	Brunei	Business Leaders 	Call for Reinforcements
	Waves	Pressure Governments
	Britain Joins the War	If the Chinese control Borneo, 	Call for reinforcements as a free 
	UK units get a free action or 	they score 1 VP	The next player to launch an 	action.
	replace 1 UK unit or UK enters	attack gives a free action to his 
	 the war.	foe.

	Cambodia/Laos	Ceasefire in Korea	Celebes	Celebes Sea	Central Asian Campaign
	Cambodia becomes 	The Korean war ends (and can't	Score 1 VP for controlling or 	Score 1 VP for controlling or 	China gains 1 VP. Remove all 
	invadeable.Score 1 VP for 	 restart except by an event). All 	successfully attacking Celebes.	successfully attacking Celebes 	Russian air and 1 Chinese 
	controlling or successfully 	foreign units may leave freely.	 Free action for units starting in	Sea. Free action for units 	ground or air unit from 
	attacking Cambodia.	 Celebes.	starting in Celebes Sea.	Northern China.
	Central China	Central Pacific Ocean	Central Philippine Sea	Chemical Attack	China Defeated
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Inflict a 1-step loss on an 	If China has negative VP, the 
	successfully attacking Central 	successfully attacking Central 	successfully attacking Central 	enemy ground unit in any area 	US wins immediately.
	China. Free action for units 	Pacific Ocean. Free action for 	Philippine Sea. Free action for 	you have forces. Lose 1 VP.
	starting in Central China.	units starting in Central Pacific	units starting in Central 
	 Ocean.	Philippine Sea.

	China Demoralized	China imposes Price 	Chinese Aerial 	Chinese Airlift	Chinese Cruise Missile 
	Controls	Interception	Barrage
	US scores D6 VP - 1 per China-	Airlift light unit between bases.
	only unit outside Asian 	China gains 1 VP. Roll during 	Chinese conduct an aerial 	China targerts any area with 2 
	mainland. No negatives	each US turn afterwards, on a 6,	interception.	of Mainland China. Roll for 
	 China loses 1 VP.	each unit, on 5+ it loses a step. 
	China loses 1 VP.
	Chinese Offensive vs 	Chinese Spy	Civil War in Ukraine	Coastal Defenses	Coastal Operation
	Vietnam
	The Chinese player looks at the	US loses 1 VP, Russia removes 	Make 1 area invulnerable to 	Free action by ships in land 
	If no US units are in Vietnam or	 American hand. He then 	all air units	amphibious invasion.	areas.
	 the South China sea, China 	exchanges a card of his for the 
	gains 1 VP and removes 1 unit 	American card of his choice.
	in Southern China

	Combined Arms 	Command Failure	Command Failure-	Command Success	Consolidation
	Operation	Response Card
	Your opponent must 	Draw 3 cards at the end of this 	Move any number of your units
	Activate 1 ground force, 1 	immediately discard 2 cards of 	An opponent's card & event are	turn	 (not at home bases) to their 
	naval force and 1 air force	his choice	 neutralized.	home bases
	Conventional Ballistic 	Conventional Ballistic 	Coordinated Operation	Corps Operation	Crisis in Afghanistan
	Missile Strike on Base	Missile Strike on Ship
	Activate as many units as 	A free action with Corps units 	US must choose between 
	Destroy an enemy base. It can 	Inflict 1 step loss on an enemy 	desired as long as they all 	or replace 1.	losing 1VP or allowing a 
	be repaired with 3 repair actions	surface ship	move/attack to the same area.	Chinese double action.

	Crisis in Australia	Crisis in Bangladesh	Crisis in Brunei	Crisis in Burma	Crisis in Cambodia
	US must choose between 	Your foe must choose between 	US must choose between 	China must choose between 	Your foe must choose between 
	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a US 	losing 1VP or allowing a 
	Chinese double action. All 	double action.	Chinese double action.	double action. Units in 	double action. Units in 
	Australian units withdraw to 	Southern China can't act this 	Southern China or Vietnam 
	Sunda Strait	turn or next.	can't act this turn or next.
	Crisis in China	Crisis in East Timor	Crisis in Egypt	Crisis in India	Crisis in Iran
	China must choose between 	US loses 1 VP. All Australian 	US must choose between 	US must choose between 	China must choose between 
	losing 1VP or allowing a US 	units withdraw.to Banda Sea.	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a US 
	double action. All China-Only 	Chinese double action.	Chinese double action. Units 	double action.
	units returned to home bases.	in Central China can't act this 
	turn or next

	Crisis in Iraq	Crisis in Japan	Crisis in Kazakhstan	Crisis in Kyrgzia	Crisis in Laos
	US must choose between 	US must choose between 	Your foe must choose between 	Your foe must choose between 	Your foe must choose between 
	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 
	Chinese double action.	Chinese double action. 	double action. Units in Russia 	double action. Units in Russia 	double action. Units in 
	Japanese units returned to 	& Northern China can't act this	& Northern China can't act this	Southern China or Vietnam 
	home bases.	 turn or next.	 turn or next.	can't act this turn or next.
	Crisis in Latin America	Crisis in Malaysia	Crisis in Mongolia	Crisis in Nepal	Crisis in North Korea
	US must choose between 	US must choose between 	You foe must choose between 	US must choose between 	China must choose between 
	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a US 
	Chinese double action.	Chinese double action.	double action. Units in Russia 	Chinese double action. Units 	double action. All North 
	& Northern China can't act this	in Central China can't act this 	Korean units returned to home 
	 turn or next.	turn or next	bases.

	Crisis in Pakistan	Crisis in Russia	Crisis in Somalia	Crisis in South Korea	Crisis in Sudan
	You foe must choose between 	China must choose between 	US must choose between 	US must choose between 	China must choose between 
	losing 1VP or allowing a 	losing 1VP or allowing a US 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a US 
	double action. Units in Central	double action. All Russian 	Chinese double action.	Chinese double action. South 	double action.
	 China can't act this turn or 	units returned to home bases.	Korean units returned to home 
	next.	bases.
	Crisis in Tajikstan	Crisis in Thailand	Crisis in the Philppines	Crisis in the USA	Crisis in Turkey
	Your foe must choose between 	US must choose between 	US must choose between 	US must choose between 	US must choose between 
	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 
	double action. Units in Russia 	Chinese double action.	Chinese double action. 	Chinese double action.	Chinese double action.
	& Northern China can't act this	Philippine units return to 
	 turn or next.	home bases.

	Crisis in UK	Crisis in US	Crisis in Vietnam	Cuba Enters the War	CVL Operation
	US must choose between 	US must choose between 	US must choose between 	The US must remove 1 unit from	A free action with CVL units or
	losing 1VP or allowing a 	losing 1VP or allowing a 	losing 1VP or allowing a 	 the reinforcement pool or lose 	 replace 1.
	Chinese double action. All 	Chinese double action. All US-	Chinese double action. Units 	1 VP
	British units withdraw to 	Only units on map withdraw to	in Vietnam or Sothern China 
	Singapore.	 Guam/Saipan	can't act this turn or next.
	CVN Operation	CyberWar	Davy Jones Locker	Delayed Reinforcements	Delaying Action-
	Response
	A free action with CVN units 	China gains 1 VP. US can 	Replace d6 destroyed units, 
	or replace 1.	activate only 1 unit next turn.	chosen randomly.	The US player takes D6 units 	Attack by enemy ground units 
	US-only units of his choice off 	canceled.
	the map and puts them back in 
	the reinforcement pool.

	Destroyers-Response?	Diplomatic Effort	Disengage-Response	Don't Give Up The Ship-	Draw
	Response Card
	Destroy 1 enemy surface ship 	Diplomatic effort as a free 	Retreat all units before combat	Your opponent must lose 1 VP 
	or sub in the same area as an 	action.	A US-only ship that was 	or agree to a draw.
	SAG. Can be played as a 	destroyed is instead moved to 
	response.	Guam/Saipan. CVN's are 
	damaged.
	Dug In-Response Card	East China Sea	Emergency 	Eurasian War	EW Superiority
	Reinforcement
	Attack on your ground units is	Score 1 VP for controlling or 	If Russia is allied with China, 	For the rest of the game, only 
	 cancelled.	successfully attacking East 	Replace a random destroyed 	China loses D6 VP	the top units of US-only forces 
	China Sea. Free action for units 	unit of your side. Place in home	can be examined. US allies are 
	starting in East China Sea.	 area (or reinforcement pool).	visible.

	Exhaustion	Extended Play	Extra Light Transport	F-111 Operation	F-15 Operation
	Game ends immediately. China 	Add 14 cards to the draw pile	You may move all light ground	A free action with F-111 units 	A free action with F-15 units or
	wins if they have 8 VP. Can 	 units on land to sea. No 	or replace 1.	 replace 1.
	only play if at least 10 units 	additional units can go to sea 
	have been destroyed.	until you are below 3 units at 
	sea.
	F-16 Operation	F-35 Operation	F-5 Operation	Fait Accompli	Fast Attack Boats
	A free action with F-16 units or	A free action with F-35 units or	A free action with F-5 units or 	China scores D6 VP, -1 per US 	Launch an anti-surface attack 
	 replace 1.	 replace 1.	replace 1.	unit on Taiwan or Spratly. No 	in or adjacent to a friendly 
	negatives.	base. Inflict 1 hit on an enemy 
	unit of your choice, ignoring 
	protection

	Fear of Nuclear Attack	Filipino-US Solidarity	First Island Chain	First Strike	Fog of War
	All enemy units in any all 	Philippines units get a free 	Score 1 VP for each of the 	Conduct normal operation. In 	For the remainder of the game, 
	areas, except their home areas, 	action or replace 1 Philippine 	following areas you control, 	any resulting combat, the 	only the top unit in a stack can 
	that are in excess of 6 unit in 	unit or Philippines enter the 	Taiwan, Okinawa, Spratly	opposing players removes 	be examined
	area, withdraw to home areas.	war.	losses first.
	Food Riots	Food Riots in North Korea	Friendly Fire-Response	General Eurasian War	GPS Shutdown
	China loses 1VP. Units in 	If you have few units left at the 	If Russia is allied with China, 	US gets a double action but 
	China can't act on the next 	US conducts a normal action. If 	end of the battle, a random 	war breaks out in Eurasia. 	loses 1 VP
	Chinese turn.	any North Korean units are 	enemy unit takes a hit.	Russia goes neutral. China 
	destroyed, China loses 1 VP 	loses 2 VP.
	and North Korea goes neutral.

	Green	Ground Unit Operation	Guam	Guam/Saipan	Guerre de Course
	Free action for unit starting in 	A free action with Ground Unit	Score 1 VP for controlling or 	If a Chinese unit is on 	Score 1 VP if you have ships in
	or attacking green area.	 units or replace 1.	successfully attacking Guam. 	Guam/Saipan, China gains D6 	 more different sea areas 
	Free action for units starting in 	VP	(including Spratly) than your 
	Guam.	foe.
	Gulf of Thailand	Gulf of Tonkin	Harpoon	Harrier Operation	Heavy Ground Units at 
	Sea
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	1 air or carrier unit may launch 	A free action with Harrier units
	successfully attacking Gulf of 	successfully attacking Gulf of 	a unilateral attack against an 	 or replace 1.	Conduct a free action with 
	Thailand. Free action for units 	Tonkin. Free action for units 	adjacent enemy surface ship unit	heavy ground units at sea (and 
	starting in Gulf of Thailand.	starting in Gulf of Tonkin.	their transport)

	Heavy Ground Units 	Heavy Transport 	Hokkaido	Honshu	Improvised Base
	Operation	Problems
	Hokkaido becomes 	Score 1 VP for controlling or 	Aircraft may rebase to an area 
	A free action with Heavy 	Return all enemy heavy ground	invadeable.Score 1 VP for 	successfully attacking Honshu.	without a base. Only those 
	Ground Units units or replace 	 units at sea with their 	controlling or successfully 	 Free action for units starting in	units can use the base, and they
	1.	transport to nearest friendly 	attacking Hokkaido.	 Honshu.	 can't come back if they rebase.
	port.
	Improvised Tactics-	India Enters the War	India invades Aksai 	Individual Initiative	Indonesia Occupies 
	Response Card	Chin	Hibernia Reef
	The US may replace 1 mobile 	1 US-only, UK or Australian 
	Treat all 0 factors as 1 for a 	unit. China must remove 1 unit 	China must remove 1 land or air	unit conducts 2 actions.	Withdraw all Australian units 
	specific combat	from Southern or Central China 	 unit from Southern China or 	to Sunda Strait
	or China loses 1 VP.	lose 1 VP

	Indonesian Army	Infantry Operation	Informal Cease-Fire	Initiate Ground War in 	Initiative
	Korea
	Destroy 1 Chinese unit on an 	A free action with Infantry 	The first player to make an 	Double Action
	Indonesian island	units or replace 1.	attack an a land area (excluding	Initiate a ground war in Korea 
	 Spratly) loses 1 VP	as a free action.
	Iran Enters the War	Iranian Missile Attack	Island Base 	J-10 Operation	J-7 Operation
	Construction
	The US must remove 2 mobile 	US loses 1VP and China takes 	A free action with J-10 units or 	A free action with J-7 units or 
	units from the map or 	a normal action in addition.	Eliminate the stacking limits in	replace 1.	replace 1.
	reinforcement pool or China 	 your choice of Okinawa, 
	gains 2 VP.	Singapore or Spratly Islands

	J-8 Operation	James Shoal 	Japan drops Out	Japan Reinforces Korea	Java
	Garrisoned
	A free action with J-8 units or 	Japan goes neutral	Japanese and other non-US 	Score 1 VP for controlling or 
	replace 1.	Score 1 VP for controlling 	units may move to South Korea	successfully attacking Java. 
	Karimata Strait	Free action for units starting in 
	Java.
	Java Sea	Jihadist Attack	Johnson Reef Garrisoned	Karimata Strait	Kim Jong Il launches 
	all-out Attack
	Score 1 VP for controlling or 	A random enemy unit loses a 	Score 1 VP for controlling or 
	successfully attacking Java Sea.	step if located in Northern 	Score 1 VP for controlling 	successfully attacking 	Korean war is declared if not 
	 Free action for units starting in	China, Russia, Mindano, 	Spratly	Karimata Strait. Free action for 	already declared. During every 
	 Java Sea.	Palawan, Malaya, Sumatra, 	units starting in Karimata 	Chinese turn the Chinese 
	Borneo, Java, Celebes	Strait.	player MUST activate the 
	Korean war is a free action. No 
	other activations in Korea are 
	allowed. If all North Korean 
	units are destroyed, China 
	loses 1 VP.

	Kim Jong Il tries to nuke	Kingdom of Humanity 	Korea	Korean War	Kuril Islands Seized
	 Tokyo	proclaimed
	Gain 1 VP for Korean territory 	Resolve the Korean war as a 	If Russia is in the war, score 
	China loses 2VP. All Chinese 	Score 1 VP for controlling the 	held	free action.	1VP for control of the Sea of 
	& Russian units return home. 	Spratly Islands.	Japan
	US/Korean/Japanese can't 
	attack anyone except North 
	Korea until North Korea 
	surrenders. +1 on efforts to 
	resolve the Korean war.
	Kyushu	Kyushu Forts Destroyed	Land aircraft vs Ships	Land Attack	Land Impulse
	Score 1 VP for controlling or 	Attack ships in an adjacent 	Attack enemy units in the same 	Activate all ground units
	successfully attacking Kyushu.	Chinese units may move 	land area as a free action.	land area as a free action.
	 Free action for units starting in	through the strait of Kyushu
	 Kyushu.

	Land Naval Force	Land-Based Aircraft	Launch Naval Force	Leyte	Light Ground Units at Sea
	Move a naval force from a sea to	Conduct a free action with 	Move a naval force from land to 	Score 1 VP for controlling or 
	 adjacent land as a free action.	land-based aircraft	adjacent sea as a free action	successfully attacking Leyte. 	Conduct a free action with 
	Free action for units starting in 	light ground units at sea
	Leyte.
	Light Ground Units 	Light Transport 	Limited Cease-Fire	Long Range Attack	Long Range Unit 
	Operation	Problems	Operation
	The next player to conduct an 	Conduct a lonr-range air attack 
	A free action with Light 	Return all enemy light ground 	attack in a land area (Spratly is 	as a free action	A free action with Long Range 
	Ground Units units or replace 	units at sea to nearest friendly 	considered sea) loses 1 VP.	Unit units or replace 1.
	1.	port.

	Long-Range Carrier 	Lost at Sea-Response	Lost in the Islands-	Lost of Contact-Response	Luconia Reefs 
	Strike	Response	Garrisoned
	An enemy diagonal move is 
	A carrier force may attack naval 	cancelled.	An enemy island skip move is 	An attack is aborted.	Score 1 VP for controlling 
	units in an adjacent sea zone. 	interupted.	Karimata Strait
	The attacking carriers can't be 
	sunk (but can be damaged).
	Luzon	Luzon Sea	Macao Casinos Remain 	Macclesfield 	Major Operation
	Open	Bank/Zhongsha Islands
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	US takes 3 actions, but the 
	successfully attacking Luzon. 	successfully attacking Luzon 	Each player rolls a die. If you 	Score 1 VP for control of Sulu 	same units can't move or attack 
	Free action for units starting in 	Sea. Free action for units 	roll >= than your foe, gain 1 	Sea	twice.
	Luzon.	starting in Luzon Sea.	VP. Otherwise, lose 1 VP.

	Malaya	Mandatory Combat	Mandatory Combat 	Marianas Sea	Marines Operation
	Waived-Response
	Score 1 VP for controlling or 	Your foe must immediately 	Score 1 VP for controlling or 	A free action with Marines 
	successfully attacking Malaya. 	conduct an action that results 	No mandatory combe need be 	successfully attacking 	units or replace 1.
	Free action for units starting in 	in combat.	conducted.	Marianas Sea. Free action for 
	Malaya.	units starting in Marianas Sea.
	Massive Airlift	Matsu Captured	Mechanized Infantry 	Mig-28 Operation	Mindanao
	Operation
	Airlift any number of light 	Score 1 VP for controlling 	A free action with Mig-28 	Score 1 VP for controlling or 
	ground units between bases.	Taiwan Strait	A free action with Mechanized 	units or replace 1.	successfully attacking 
	Infantry units or replace 1.	Mindanao. Free action for units
	 starting in Mindanao.

	Minefield	Minor Operations	Missile Boats	Moro Rebellion	Mothball Fleet
	Place a minefield in any area 	US takes 2 actions, but the 	Inflict a hit on random enemy 	All Philippine  units and 1 US 	Replace a randomly chosen US-
	you can attack. All ships 	same units can't move or attack 	naval unit in area containing or	 unit must go to Mindanao.	only naval unit.
	entering the area roll, on a 1, 	twice.	 adjacent to your base.
	they lose a step.
	Mouth of Mekong	Natuna Islands Taken	Naval Ambush	Naval Bombardment	Naval Troops
	Score 1 VP for controlling or 	Score 1 VP for controlling 	Conduct a free action with or 	A naval force at sea attacks an 	You may take control of a land 
	successfully attacking Mouth 	Karimata Strait	against naval units in land 	adjacent land area as a free 	area with naval forces if there 
	of Mekong. Free action for 	areas.	action.	are no enemy units present
	units starting in Mouth of 
	Mekong.

	Naval Units in Land 	Neutral Shipping 	North Korea	North Korean Nuclear 	North Pacific Ocean
	Areas	Attacked-Response 	Sites Attack
	Card	Score 1 VP for controlling or 	Score 1 VP for controlling or 
	Conduct a normal operation. 	successfully attacking North 	Each players a D6. If US is 	successfully attacking North 
	Your units receive no penalties	Gain 1 VP if your foe attacks in	Korea. Free action for units 	higher, remove all units in 	Pacific Ocean. Free action for 
	 for being in land areas.	 a sea area	starting in North Korea.	North Korea and end the 	units starting in North Pacific 
	Korean War. If China is higher, 	Ocean.
	China gains difference in VP. 
	On a tie, no effect
	North Philippine Sea	Northern China	Northern Fleet Sorties	Nuclear Bluff	Nuclear Brinksmanship
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Russia must be in the war. US 	Demand that your foe withdraw	Both sides must withdraw all 
	successfully attacking North 	successfully attacking 	removes 1D6 units, British 	 all units from a specified area 	units to home bases (except 
	Philippine Sea. Free action for 	Northern China. Free action for 	units having priority. Units 	to home. Each player rolls D6. 	Chinese units in Taiwan). 
	units starting in North 	units starting in Northern 	can come from reinforcement 	If higher you succeed and can 	Player loses 1 VP.
	Philippine Sea.	China.	pool.	try again. If tied you succeed 
	but can't try again. If lower, 
	nothing happens and no further
	 tries.

	Nuclear Threat	Off-Map Holding Box	Oil Shortage	Okinawa	Operation Assassin 
	Mace
	Your foe must withdraw all 	A free action for units in the off-	China must remove 1 unit or 	Score 1 VP for controlling or 
	units from a specified area to 	map holding box.	lose 1VP	successfully attacking 	US forces can only activate 1 
	home bases. Player loses 1 VP.	Okinawa. Free action for units 	unit for the next 3 US turns due
	starting in Okinawa.	 to Chinese ASAT
	Operational Attrition	Out-and-Back Air Raid	Out-and-Back Air Raid 	Overkill-Response	P-3 Operation
	on Taiwan
	Remove 1 enemy air unit of 	A force of air units launches 	Your units may reassign if their	A free action with P-3 units or 
	your choice.	and out-and-back raid into any 	Launch an out-and-back air 	 target is destroyed.	replace 1.
	area. If the range > D6, the raid 	raid on Taiwan from Central 
	fails with a random unit lost.	Chinese as a free action.

	Palawan	Palawan Passage	Panama Canal Sabotaged	Paracel Islands	Partisans
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Score 1VP for control of the 	Regain control of an 
	successfully attacking 	successfully attacking Palawan	China gains 1 VP	South China Sea	unoccupied enemy-controlled 
	Palawan. Free action for units 	 Passage. Free action for units 	territory that was orginally 
	starting in Palawan.	starting in Palawan Passage.	held by you or your ally.
	Party Congress 	Peace Feeler	Peace Talks in Bhutan	Permanent Cease-Fire	Pescadores Garrisoned
	Removes Chinese 
	Leaders	The next player to make an 	The first player to launch an 	The game ends. If China has 	Gain 1 VP for control of 
	attack loses 1 VP.	attack gets bad karma. Their 	captured Taiwan or Spratley, 	Taiwan Strait
	Roll a D6 if > current VP and < 	opponent may cancel any 1 	they win. If China controls no 
	Chinese-only units lost, the 	event played, forcing the 	green areas, the US wins. 
	US wins	opponent to use the card for a 	Otherwise a draw. Only play if 
	normal op.	>=10 units destroyed.

	Phlippines Joins the 	Pirates	Point Defense-Response	Pratas Island	Preemptive Occupation
	War
	Move 1 US SAG immediately 	Score 1 VP for control of South 	US may conduct a normal 
	Phlippines Joins the War	to Strait of Malacca.	Cancel 1 enemy hit.	China Sea	operation, entering a neutral 
	nation. It stays neutral.
	Propaganda	Protection Failure	Quemoy Taken	Rail Gun	Rally Round the Flag
	Each player rolls a D6. If your 	Conduct a normal operation. 	Score 1 VP for control of 	Inflict 1 hit on an enemy surface	US-Only units get a free action 
	roll is higher, gain 1 VP.	Units normally protected are 	Taiwan Strait	 naval, ground or air unit 	or replace 1 US-Only unit
	not this turn.	within 2 of your base.

	Rebase Aircraft	Rebasing Failure-	Rebellion in Inner 	Rebellion in Sinkiang	Rebellion in Tibet
	Response	Mongolia
	Rebase aircraft as a free action.	China must remove 1 ground or	China must remove 1 ground or
	Destroy units doing emergency	China must remove 1 ground or	 air unit from Central or 	 air unit from Central or 
	 rebasing	 air unit from Northern China or	Northern China or lose 1 VP	Southern China or lose 1 VP
	 lose 1 VP
	Recon/Stryker/Combine	Red	Red Dragon Rising	Redeploy Chinese 	Redline: Korea
	d Arms Operation	Ground Units
	Free action for unit starting in 	Roll 3 times on the random 	Free action in or to Korea
	A free action with 	or attacking Red areas.	events table, and then choose 	Redeploy Chinese ground 
	Recon/Stryker/Combined Arms	the event.	units in China/Korea as a free 
	 units or replace 1.	action.

	Reinforcement	Reinvade Korea	Relentless Attack	Religious Leaders Call 	Renewed Fighting in 
	for Peace	Iraq
	Replace 1 destroyed unit of 	If the Korean war has ended in 	Conduct a normal operation. 
	your choice. Place in home area	defeat for your ally, you may 	Any resulting combat is fought	The next player to launch an 	US loses 1 VP and removes 1 
	 (or reinforcement pool).	invade it normally and fight 	 for multiple rounds, until one 	attacks rolls 2D6. On a 2 he is 	ground unit.
	normal combat.	side is destroyed	struck down and loses. On a 7 
	lose 1 VP.
	Replacements	Replenishment Required	Republic of Morac-	Resolve Ground War in 	Rods From God
	Songhrati-Meads	Korea
	Restore a Reduced unit to full 	The US eliminates 1 enemy of 
	strength.	Move 1 enemy sea unit of your 	Score 1 VP for control of the 	Resolve Ground War in Korea 	unit of his choice.
	choice to its nearest base.	Spratly Islands	as a free action

	Run Silent Run Deep	Russia	Russia demands 	Russia drops Out	Russia Reinforces 
	Territorial Concessions	Korea
	Remove a submarine force from 	Score 1 VP for controlling or 	Russia goes neutral.
	the map. Your foe knows when 	successfully attacking Russia. 	If China concedes, lose 1VP 	Russian units may move to 
	you move but not where. It is 	Free action for units starting in 	but get Russia as ally. If not, 	North Korea
	revealed if it enters an enemy-	Russia.	the Chinese must remove 1 
	occupied area	ground or air unit from 
	Northern China and Russia 
	goes neutral
	Russian demands 	Russian Nationalism	Ryukyu Rebels	SAG Operation	Saipan
	Bolshoy Ussuriysky 
	Island	Russian units get a free action 	China gains 1 VP  if they 	A free action with SAG units 	Score 1 VP for controlling or 
	or replace 1 Russian unit or 	control Okinawa or Yellow 	or replace 1.	successfully attacking Saipan. 
	China loses 1 VP or Russia 	Russia allies with China	Sea or North Pacific Ocean	Free action for units starting in 
	goes neutral	Saipan.

	Sakhalin Taken	Sarawak	Scarborough Shoal	Sea Move	Sea of Dragons
	Russia enters war. Gain 1 VP 	If the Chinese control Borneo, 	Score 1 VP for control of Sulu 	Move a naval force between 	Double action with Air or 
	for control of Sea of Japan	they score 1 VP	Sea	adjacent sea areas as a free 	Naval units (including 
	action.	transports)
	Sea of Japan	Sea Zone	Secret Base in 	Selected Refinforcements	Senkaku/Pinnace/Diaoy
	Spratleys	outai Islands 
	Score 1 VP for controlling or 	Free action for units starting in 	Garrisoned
	successfully attacking Sea of 	sea zone.	Move 1 light ground or sea 	The US player receives D6 
	Japan. Free action for units 	unit from anywhere on the 	units from the reinforcement 	Score 1 VP for controlling both
	starting in Sea of Japan.	board to the Spratlys	pool of his choice.	 Taiwan Strait and East China 
	Sea

	Seventh Fleet	Shikoku	Ship Impulse	Ship Operation	Shorten Play
	Activate all US-Only naval 	Score 1 VP for controlling or 	Activate all surface naval units	A free action with Ship units or	Remove 2D6 cards from the 
	units & marines	successfully attacking 	 replace 1.	draw pile
	Shikoku. Free action for units 
	starting in Shikoku.
	Sidewinder	Singapore Joins the War	Sneak Sub Attack	Socotra Rock Garrisoned	South China Sea
	1 air or carrier unit may launch 	Move 1 submarine 1 area and 	Score 1 VP for controlling or 
	a unilateral attack against an 	Singapore Joins the War	attack with it against a surface 	Gain 1 VP for control of 	successfully attacking South 
	adjacent enemy air unit	ship (even protected targets). 	Yellow Sea	China Sea. Free action for units 
	No fire back against the sub.	starting in South China Sea.

	South Korea	South Koreans 	South Philippine Sea	Southern China	Special Forces Raid
	Condemn Communism
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Eliminate an enemy air or naval
	successfully attacking South 	South Korean units get a free 	successfully attacking South 	successfully attacking 	 unit of your choice, except 
	Korea. Free action for units 	action or replace 1 South 	Philippine Sea. Free action for 	Southern China. Free action for 	American units in the off-map 
	starting in South Korea.	Korean unit or South Korea 	units starting in South 	units starting in Southern 	holding box. Carriers lose a 
	enters the war.	Philippine Sea.	China.	step if targeted.
	Spratley Islands	SSBN'S Mobilized	SSGN Operation	SSK Operation	SSN Operation
	Score 1 VP for controlling or 	Russia goes neutral. China 	A free action with SSGN units 	A free action with SSK units or	A free action with SSN units or
	successfully attacking Spratly 	loses 1VP.	or replace 1.	 replace 1.	 replace 1.
	Islands. Free action for units 
	starting in Spratly Islands.

	Static Ground Unit 	Stealth Failure-	Stealth Unit Operation	Stock Exchange Crashes	Strait of Malacca
	Operation	Response
	A free action with Stealth Unit 	Score 1 VP for controlling or 
	A free action with Static 	Stealth aircraft receive no 	units or replace 1.	Your foe loses 1 VP	successfully attacking Strait of 
	Ground Unit units or replace 1.	advantage in combat.	Malacca. Free action for units 
	starting in Strait of Malacca.
	Strategic Nuclear 	Sub Impulse	Submarine Operation	Sukhoi 24 Operation	Sukhoi 27 Operation
	Weapon Strike
	Activate all subs	A free action with Submarine 	A free action with Sukhoi 24 	A free action with Sukhoi 27 
	Target any area destroying all 	units or replace 1.	units or replace 1.	units or replace 1.
	bases and non-subs. Lose D6 
	VP. Roll again, on a 4-6 you 
	lose immediately.

	Sukhoi 30 Operation	Sulu Sea	Sumatra	Sunda Strait	Surface Ship Operation
	A free action with Sukhoi 30 	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Score 1 VP for controlling or 	A free action with Surface Ship 
	units or replace 1.	successfully attacking Sulu 	successfully attacking Sumatra.	successfully attacking Sunda 	units or replace 1.
	Sea. Free action for units 	 Free action for units starting in	Strait. Free action for units 
	starting in Sulu Sea.	 Sumatra.	starting in Sunda Strait.
	Surface-to-Shore 	Surprise Invasion	Surprise Sea Move	Tactical Nuclear 	Tactical Surprise
	Missiles	Weapon Strike
	Invade an area normally not 	A single ship (including 	Conduct a normal operation, 
	Launch a strength 4 anti-	invadable.	transports) may try to move 	You may target any units 	Your forces fire first, destroyed 
	surface attack in or adjacent to 	anywhere. If D6 > distance it 	(except Sub) on the map and 	units can't fire back.
	a friendly base.	succeeds, otherwise no move.	destroy it on a roll of 1-5. You 
	lose 2 VP per unit. If A US 
	Carrier is hit, the US player 
	then destroys a Chinese non-
	sub unit.

	Taiwan	Taiwan Strait	Taiwan Surrenders	Taiwanese Morale 	Taiwanese Nationalism
	Collapses
	Score 1 VP for controlling or 	Score 1 VP for controlling or 	Remove all Taiwanese units if 	Taiwaneses units get a free 
	successfully attacking Taiwan. 	successfully attacking Taiwan 	Chinese units are on Taiwan	China conducts a normal 	action or replace 1 Taiwan unit 
	Free action for units starting in 	Strait. Free action for units 	action. If any Taiwanese units 	or Taiwan reenters the war.
	Taiwan.	starting in Taiwan Strait.	are destroyed. Taiwan goes 
	neutral and China gains 1 VP. 
	If Chinese forces are on Taiwan 
	remove all Taiwanese units and
	 gain normal VP for control.
	Taliban Resurgent	The Blessing of Father 	The East is Red	The Port of the Lion	Theater Nuclear Weapon
	Kim	 Strike
	US loses 1 VP and removes 1 	Chinese units get a free action 	Singapore units get a free 
	air unit	North Korean units get a free 	or replace 1 Chinese unit.	action or replace 1 Singapore 	Choose a target area (except US
	action or replace 1 North 	unit or Singapore enters the 	 off-map holding box, Chinese 
	Korean unit or North Korea 	War.	home areas, Russia or Honshu).
	reeenters the war.	 Roll a D6, losing that many 
	VP. On a roll of 2+, all non-
	subs and bases in area 
	destroyed.

	Through The Cracks	Tienanmen Square	Timely Reinforcements	To the Bitter End-	Tradition of Victory
	Response?
	Remove a unit from the map. 	Pro-Democracy protests 	The US player picks D6 units 	The US player may activate 
	Your foe knows when you 	distract government. US gets a 	at random from the 	You can ignore sudden death 	every unit this turn.
	move but not where. It is 	double action and China can't 	reinforcement pool. They may 	defeats
	revealed if it enters an enemy-	activate units in Northern 	be placed at any friendly base.
	occupied area	China next turn.
	Transfer from Other 	Truro Shoal Garrisoned	Tupelov 16 Operation	Tupelov 22M Operation	Tupelov 95 Operation
	Theatres
	Score 1 VP for controlling 	A free action with Tupelov 16 	A free action with Tupelov 	A free action with Tupelov 95 
	The US replaces a destroyed 	Palawan Passage	units or replace 1.	22M units or replace 1.	units or replace 1.
	unit of his choice, but loses 1 VP

	Two Systems, One Nation	Two-Step Operation	Typhoon	Unilateral Ceasefire	Unrestricted Invasion
	A free action with two-step 	No attacks or moves for each 	You can't make any attacks 	Conduct an invasion of a 
	China gains 2 VP. Taiwan 	units (even if reduced) or 	player's next turn.	until your opponent you. 	limited stacking area with an 
	becomes neutral. All China 	replace 1.	When he does, you gain 1VP.	unlimited number of units. 
	units on Taiwan are moved to 	Relieve the overstack with 
	Central China. Can't play if 	your next action.
	China controls Taiwan.
	Unrestricted North 	Unrestricted Philippines	Unrestricted Russia	Unrestricted Singapore	Unrestricted South 
	Korea	Korea
	Phillppine units can move 	Russian units can move 	Singaporean units can move 
	North Korean units can move 	anywhere	anywhere and coordinate with 	anywhere	South Korean units can move 
	anywhere and coordinate with 	their allies	anywhere.
	their allies

	Unrestricted Taiwan	US Aerial Interception	US Airdrop	US Cruise Missile 	US CVN
	Barrage
	Taiwanese Units can move 	The US conducts an aerial 	Aiflift 1 friendly light unit from	Conduct a free action with or 
	anywhere	interception as a free action.	 a friendly base to anywhere for 	US targets any area. Roll for 	against a US CVN
	US.	each unit, on 5+ it loses a step. 
	US loses 1 VP.
	US demoralized by 	US Heavy Airlift	US Intel Advantage	US Intercepts Chinese 	US Invades Hainan 
	Carrier losses	Communication	Island
	Airlift a heavy unit between 	US takes 2 actions
	China scores D6 VP, -1 per US 	friendly US bases.	The Chinese player exposes his	US must have a Carrier and a 
	CVN on map. Negative results 	 hand. The US player 	ground unit in the South China
	possible.	designates which exposed card 	 Sea. Remove the ground unit. If
	the Chinese will play until all 	 d6>=number of Chinese units 
	have been used.	in Southern China, China loses
	 2 VP.

	US Morale Collapses	US Nuclear Superiority	US-Brazilian 	Venezuela Enters the 	Venezuelan Submarine 
	Cooperation Agreement	War	Attack
	If D6 + China's VP is >12, 	China must withdraw all units 
	China wins	from a specified area to home 	US gains 1 VP. US replaces a 	The US must remove 1 unit from	US loses 1 VP and China takes 
	bases.	random destroyed unit.	 the reinforcement pool or lose 	a double action.
	1 VP
	Victory in the Pacific	Vietnam	Vietnam Enters the War	Vietnamese Offensive	Violation of Diplomatic 
	Immunity
	Score 1 VP for every 3 sea areas	Score 1 VP for controlling or 	Vietnam Joins the War. China 	If a US unit is in Vietnam or the
	 you control.	successfully attacking Vietnam.	must remove 1 unit from 	 South China Sea, China loses 	Your foe must choose between 
	 Free action for units starting in	Southern China or lose 1 VP.	1 VP and 1 unit in Southern 	losing 1 VP or giving you a 
	 Vietnam.	China	double action.

	Waltzing Matilda	War in Kashmir	War in the Middle East	When Dragons Fight	Wild Weasel-Response 
	Card
	Australian units get a free 	US loses 1 VP	The US must remove 1 unit from	Free action by or against 
	action or replace 1  Australian 	 the reinforcement pool or lose 	Taiwanese forces	Attacks on US air units are 
	unit or Australia enters the 	2 VP.	reduced to 1.
	war.
	Win Victory Through One	Yamato Spirit	Yellow	Yellow Sea	Zone of Control
	 Strike
	Japanese units get a free action 	Free action for unit starting in 	Score 1 VP for controlling or 	Take control of an unoccupied 
	China activates all its units. 	or replace 1 Japanese unit or 	or attacking yellow area.	successfully attacking Yellow 	area, with or adjacent to your 
	Then the US conducts an 	Japan enters the war	Sea. Free action for units 	units.
	action.	starting in Yellow Sea.