THREE DAYS OF GETTYSBURG -- Revised Scenarios
(1995 ed., with errata)

Master Reinforcement Chart
Army of N. Va.
7/1
0740: Pegram's artillery battalion can arrive with batteries attached to Archer/Davis
1300: R.E. Lee arrives under the restrictions of Random Event "S"
1620: Anderson arrives with no Fatigue level
1800: Johnson arrives with Fatigue 0
7/2
1200: Law arrives with Fatigue 1
1400: Pickett arrives with Fatigue 1
1600: F. Lee and Chambliss arrive with Fatigue 2
7/3
0700: Hampton arrives with Fatigue 1

Army of Potomac
7/1
1500: Hancock arrives at SA11 if Reyonolds is a casualty
1640: All XII Corps units arrive with Fatigue 0
1800: 3/3/I arrives at SA10
1820: All III Corps units arrive with Fatigue 0
7/2
0500: Delete arriving batteries
0800: All V Corps units arrive with Fatigue 0
1540: All VI Corps units arrive with Fatigue 1
2000: Delete arriving battery
7/3
1320: All cavalry units arrive with Fatigue 0
1340: Delete arriving cavalry brigade

Scenarios
15.1 "Feeling the Enemy" (formerly "Herr's Ridge")
Use A & B mapsheets.  Scenario length 0740-1020.
USA Deployment:
Buford, Gamble, Devin: B3823. Units all dismounted at start.
8ILb A2315; 8ILa A3601; 8NYb A5024; 8NYa B3933; 12IL B3233; 3IN B3232
17PAb B1521; 17 PAa B2325; 3WV B2327; 9NY B2526; 6NY B2033
A/2US A3401
Victory: CSA player wins if he controls either A3104, A4510, or B2033 at the end of the 1020 turn and his losses are no more than twice the Union player's (if CSA losses are 10 SP or more).

15.3 Little Round Top
Map restrictions as printed, except that US artillery in the 12xx and 13xx hexrows may not move.  They may fire normally.  They are removed when any CSA unit occupies hex 1627.
CSA Deployment:
Semmes' and Kershaw's infantry deployed on or west of Warfield Ridge between 1334 and 1934.  Cabell's artillery may be placed on the Ridge if adjacent to an infantry unit; artillery units may not move until Wofford's brigade enters the game.  Hood's division deployed similarly between 2034 and 2833.  7Ga regiment and German artillery battery (Henry) are not deployed.  Law's brigade has a Fatigue level of 0.  Eshleman's artillery is not deployed.
CSA Reinforcements:
McLaws and Wofford's brigade enter 2 GT after the US artillery in 12xx hexrow are removed (see above); they appear on the Emmitsburg Road north of the 14xx hexrow.
USA Deployment:
B/NJLt/III 1228; 9MA/1 Vol 1326; 5MALt/1 Vol, McGilvery 1227; 15NY/1 Vol 1229; 3/1/III deployed without 3MI regt; 2/1/III in 1824, 1825, 1924, 2024, 2123; 2USSS 2725.
USA Reinforcements:
1840: Delete; 1900: 3/3/V! arrives with Fatigue level 1; 1920: Delete.
1/V available for use on 1620 turn.
Victory: Geographic objective gives Substantial Victory to CSA; if LRT is not occupied by CSA, victory is determined on points for losses (see optional Victory rules).  

New Alternative History Little Round Top Scenario: "Stuart Variant," July 2, 1863
(n.b. see my article in Operations Magazine #28, Spring '98)
Map: Use Map C, between 10xx-40xx rows and xx01-xx40 rows inclusive. Length: 1200-2000.  CSA has initiative on GT1, +2 on all Initiative Rolls thereafter.
USA Deployment:
III Corps (-2nd Div, K/4US, 4NY batts) within 6 hexes of 1114; 1, 2 USSS within 12 hexes of 1114; 1 Cav Div (-Merritt's Bde; -2SP prior losses), B/L 2US, 9MI, 6NY batts within 10 hexes of 2720; Warren 2118.
USA Reinforcements: 
1240: 1/II at 1015; 1/Vol Res Arty at 1006.
1300: V Corps (all) at 1006.
1500: 1/Reg Res Arty, 1 Res Arty Supply at 1006..
1600: VI Corps (all), Fatigue level 1 (arrives only on a roll of 1 or less; roll once per GT per hex of entry: a)1006 b)3201 c)2001.
CSA Deployment:
I Corps (all), plus Stuart, F. Lee's Brigade, Hampton's Brigade, Griffin, Breathed, Hart batts:  anywhere on Warfield Ridge west of xx32, from 1034 to 3531.
Victory: VP hexes: 1016, 1306, 1516, 2118, 2904.  Occupying all 5 of these at game end gives you a Decisive victory; 4=Substantial; 3=Marginal.  If VP ratio (see optional rules) is greater than 2:1 in your favor, shift victory one level in your favor; if greater than 3:1, two levels.

New Microscenario: "The Black Hat Fellers," McPherson's Ridge, July 1, 1863
Maps: A & B.  Play between the Mummasburg and Fairfield Roads, inclusive, and within 1 hex of Seminary Ridge and Willoughby Run.  Length: 1040-1140.  Initiative: USA for whole scenario.
USA Deployment:
6NY cav (dismounted, Disordered) B2728
Cutler (Fatigue 0), 56PA (Disordered) 2833; 76NY 2932; 147 NY A2803; 84NY 3104; 95NY 3205; Reynolds, 2WI 3405; Meredith (Fatigue 0), 7 WI 3604; 19IN 3804; 24MI 4004; 6WI 3733-3801; Wadsworth 3301.
CSA Deployment:
Davis (Fatigue 0), 2MS 2602-01; 55NC 2633-32; 421MS 2604-2503; Archer (Fatigue 1), 14TN 3406; 7TN 3306; 1TN 3606; 13AL 3706; 5ALBn detached as bde skirmishers (see optional rule).
Victory:  Player with the lesser number of ineffective brigades at the end, wins.  If there are no ineffective brigades, or the sides are tied, the player with the lesser number of SP losses wins.

New Microscenario: "Georgia on My Mind," Barlow's Knoll, July 1, 1863
Maps: B only.  Play between the Carlisle and Harrisburg Roads (+1 hex east or west).  Units that begin outside play area may move only to enter it.  They may fire from their initial positions outside it.  Length: 1500-1600.  Initiative: CSA for whole scenario.
CSA Deployment:
Early 1614; Gordon's Brigade (-26GA) in line from 1615 to 1913, 1912; Jones Artillery (- Charltvl battery) 2012,2111; 26GA, Charltvl 1510; Doles' Brigade 1718, 1820, 1920, 1921. Doles' Brigade is attached to Early's Division for this scenario.
USA Deployment:
Schurz (acting XI Corps Commander, but may not attempt Corps Activation) 2321; Barlow, Ames 2318; G/4US/XI 2418; 107OH 2219-2218; 25OH 2316; 75OH 2519; 17CT 2518; Von Gilsa, 68NY 2217; 54NY 2416; 153PA 2317-2417; Kryz., 26WI: 3020; 119NY 3021; 75PA 3022; 82OH 3023; 157NY 2924.
Victory: To win, CSA player must achieve 2 of the 3 following conditions: 1)Occupy Barlow's (Blocher's) Knoll (2419) at end of game; 2)Occupy Almshouse (2918) at end of game; 3)Render 2 US brigades ineffective at end of game (a disordered battery counts as an ineffective brigade).  If two conditions are not fulfilled, US player wins.

Sources: Martin, Gettysburg July 1; Pfanz, Gettysburg: The Second Day.