GAZALA: The Clash of Armor Errata, Addendum, and Ooops (August 1983)

MAP

The red line running from hex 3503 in a semi-circle to hex 4906 is the minefield perimeter of the Tobruk garrison.

The minefields that run from hex 0804 to 0606, and from hex 1218 to 1221 are Axis minefields.

The hexside between 2612 and 2712 should not be an escarpment hexside.   Escarpment gaps are any escarpment hexside traversed by a road or one of the hexsides listed on the terrain key and contained in one of the following hexes: 1708,2007,2307,2607, 3206,5514,4715.

TEC

The armored car columfl also applies to motorcycle units.
The cost for AFV units to cross a minefield hexside should be +2 and not All as is listed on theTEC.

Counters

The backside of the strength point markers was transposed, ignore the numbers on the back of the non-Strength point markers.

The backside of the Cruwell counter should be Kesseiring and not a dustcoud.

Three Empire Headquarters are missing their white coloring; 1SA/2SA, 1/2, and 5I/10I, in addition the last unit has two x when it should only have one x (as it is a brigade HQ).

The following units should have semi-motorized symbols: Empire- 7/6I, 1SA/PS, Italian -XX/90, X/27S, German - DAK/21P/5, 90L/181.  The following units should have semi-motorized symbols: Empire- 2SA/CT

There is no Grant wreck marker, make one. Also the Self-Propelled Guns wrecks is used to record Marder, StglII, and Semovente wrecks. Halftrack wrecks are not recorded, they are replaced like personnel losses. L-3 AFV units do not have wrecks that are recorded as there are no replacements for them.

All Marder AFV units snould have an AFV defense strength of 1 and an assault value of 4.  The 1/12RLC armored car unit should have an AFV defense strength of 1 and and an assault strength of 4.

The formations committed markers should have a reverse side with the notation +10 on them.

The Royal Dragoons (RD) armored car companies should be lettered a, b, and c (not a,b,a). Likewise the 8th Bersegliere armored car ompanies should be a and b (not a and a). The 4th County of London Yeomanry AFV should be 4CA, 4CB, and 4CC (not 4CL).
The Littorio Division headquarters unit should have the notation AFR/L (not XX/L).
The Empire artillery battalion listed as 17M should be 7M, the 64M should have an anti-tank factor of 3, and the 68M should have the notation 8th (not 8M).

The L/133 headquarters unit should not have an AFV defense strength, and it should have an assault strength of one (not four).

The AFR/606c unit should have a ranged indicator for its anti-tank strength as the other companies of its battalion do.

The artillery battalion AFR/115C should read AFR/H.

The engineer battalions 90L/2 and 90L/181 should be anti-aircraft battalions instead.

Eliminate the 7/311 engineer company from the countermix, it should not be in the game.

RULES

There are references throughout the rules to roads and tracks; ignore these and replace references to roads and tracks with secondary roads. Likewise replace references to the Via Balbia with primary roads. AFV Defense is the same thing as Anti-tank Defense, their use is interchangeable.

13A: Artillery units firing with barrage fire may not fire offensive anti-tank or offensive direct fire in the ensuing phase.

16D2: AFV fright applies to direct fire only.

24B2: Rommel adds 3 (not 5) to the die roll used to determine initiative if stacked with the Army headquarters unit for an entire day.

24E: The Axis unit that must be within four hexes of a clear coastal hex between Gazala and Tobruk must be German. If the units of the Hecker Brigade leave the coastal hex that they entered as a result of making an amphibious landing, then the minefields in the hex are no longer operative. There is a landing craft counter in the countermix, its use is as follows: the Axis player declares an amphibious landing, removes the units of the Hecker Brigade from a coastal hex, and places them under the landing craft counter in an all water hex. The Empire player then rolls a die, the result on the die is the number of air points that may attack the amphibious landing while it is in the all water hex (the Empire player must deduct this number of air points from any remaining plotted airstrikes, if there are no remaining airpoints in this turn then the Empire player may not roll a die to determine if there is an airstrike on the amphibious landing). Resolve the airstrike immediately, without any modifiers to the die. Units that fail their morale 'checks are placed in the coastal hex that they were originally in before commencing the amphibious landing. The landing craft counter may be placed in any coastal hex, it has no other effect than to taansport the units of the Hecker Brigade.

24J2: If Tobruk is surrounded before the 201st Guards or 32nd Army Tank Brigades can move inside the perimeter, then the requirement is lifted.

24K6: A die roll of O~7 (not 1-7) indicates that Cruwell has been replaced by Kesselring.

24K7 Detachments: Detachments may be created by either player during a friendly movement or exploitation segment. Merely remove 1, 2, or 3 strength points from an infantry unit and place the detachment (with the number of strength points removed from the infantry unit as the detachment's strength) in the same hex. Detachments function in all ways like a normal unit, except that they determine their morale level by whichever headquarters unit they happen to be closest to. Detachments are company sized units.

NOTE: There is no section entitled "Examples of Play"; we considered it to be redundant.

SCENARIOS

Scenario 1
2. The 291/1WR is with the Guards Brigade, not the 1WC (there is no such unit). The Beer Group is composed of the four detachment units.

Scenario 2
2. The 64M artillery battalion is with the 50th Division. The XIII Corps is listed as the XII Corps (the 2WY battalion with it is from the 9th Indian Brigade). Ignore any reference to Empire engineer companies, there are none. The 7th Recon units are 7sa, 7sb, and 7sc. Map. The 90th Light Division is in hexes 2533, 2534, 2433. The X Corps and XXI Corps are reversed. KeepCol is in hex 2409, Acroam Col is in hex 3208.

5. If hexes 2219 and 2220 (not 4014 and 4015) are plotted as being surrounded with minefield hexes, then they are considered box hexes as well.

Scenario 3.
Map. The Italian Corps headquarters and corps units can be placed within 10 hexes of their subordinate formations, in supply, and no closer than 3 hexes from the nearest Empire unit. The Recker Brigade is in hexes 1918, 1919,2018 (on and adjacent to the minefield gaps.

5.  Hexes 2219 and 2220 are plotted as surrounded by minefield hexsides, which also mean that they are box hexes, and substitute them for 4014and 4015 in all cases

Scenario 4

Map. The XXI Corps is in hex 0516, the X Corps should be where the XXI Corps is indicated on the map.  The Hecker Brigade is with the 90th Light Division. The Empire Corps may be anywhere on map.

Scenario 5
6. The Axis player has 10 command points available on the evening of the 26th.
REPLACEMENT SCHEDULE

May 29: Empire repl. 11p,3s (not 11p,3d), Axis repl. G 4p,2s (not G40)
June 3: 15p,2s (not 2s1)

PULL OUT SECTION

Assault Matrix:	indicates any weapons unit, not just artillery.  If a weapons unit or headquarters unit is alone in a hex then the bottom listing for defender is used.

The Army charts for either side are not labeled as such.

66th Regiment Stacking is 6 (not 8), Trieste Division stacking is 8 (not 6). 

CLARIFICATIONS

Add all command points spent to activate a formation to the formation's activation number.

Sub-formations of an activated formation can attempt the immediate combat option without the entire formation attempting to do so (i.e. a regiment of a corps can opt to try the immediate combat formation instead of the entire corps).

Headquarters units themselves count towards stacking (they are battalion equivalents).
The Hecker Brigade headquarters functions like an engineer unit. If there are units from both sides in a hex, no anti-tank fire may be directed at a hex that contains both friendly and enemy units. When setting up the scenarios, all corps level units may be set up with any division of the corps (including the Italian Berselieri Regiments attached to the Corps), army level units may be set up anywhere with friendly units.

There is no German planned minefield plotting map. The German player receives two hexsides to plot in each scenario, they may be plotted anywhere within the restrictions of rule 23.

The Empire player is restricted to planned minefield hexsides onlv because the Empire organization was incredibly bureaucratic. so the rule is as well; players may wish to experiment with an ahistorical alternative and let the Empire player plot minefield hexsides anywhere as the German (Axis) player may.