STONEWALL AT CEDAR MOUNTAIN, CHANTILLY, AND WILLIAMSBURG 1862
Ivy Street Games
Games Suitable for Ages 13 and Up

RULE QUESTIONS AND CLARIFICATIONS

I. GENERAL RULE QUESTIONS COMMON TO ALL BRIGADE LEVEL
GAMES:

ADDITION [Rule 8.1]: The flank attack bonus does not apply to attacks made by infantry brigades in march column. 

QUESTION [Rule 5.0]: I take it that cavalry units are under no orders restrictions, and can move
& attack as they please? 
ANSWER: You are correct. Cavalry moves and attack without orders as they please. 

QUESTION [Rule 7.5]: Artillery is clear except can an artillery unit which is unlimbered change
facing? Although I guess even by the rules it could change formation leaving two MP adjust facing and change formation again. 
ANSWER: You are correct ‑ the unit can change facing but this involves movement which restricts the unit from firing that activation. 

QUESTION [Rule 7.5, 8.5]: Can unlimbered artillery change facing? If so, can they fire during the same activation? 
ANSWER: An unlimbered has to "move" in order to change facing ‑ this takes a full activation.
Since facing can be changed only during movement (7.4) and an artillery unit cannot move and fire in the same activation ‑ an artillery unit cannot move and fire in the same activation. 

QUESTION [Rule 8.0}: Rules don't say that you have to face an enemy unit to attack it, but I
assume that is the case. 
ANSWER: Yes, your assumption is correct. 

QUESTION [Rule 8.1]: I assume all attacking units count for odds in addition to the second unit
providing the +1 for combined attack. 
ANSWER: Yes 

QUESTION [Rule 8.2]: I assume all leaders can retreat with units they are stacked with. 
ANSWER: Yes 

QUESTION [Rule 8.2]: If artillery are forced to retreat as a result of enemy bombardment, are they considered in limbered formation at the end of the retreat? 
ANSWER: Artillery stays limbered at the end of the retreat ‑ they have to wait for their next
activation/ selection to unlimber. 

QUESTION [Rule 8.3]: Can a routed unit that recovers also switch from march to line formation in the same activation or does he remain in march if that was what he was in when he routed? 
ANSWER: The latter. 

QUESTIONS [Rule 8.4]: Can a unit that advances after combat and changing facing. Is it possible?

ANSWER :Yes ‑ they can change facing after advancing. 

QUESTION [Rule 8.7]:1) If the defender is a stack of inf/arty, they must be attacked as a stack,
right, using both combat factors combined in ratio determination? 2) Then, if the stack retreats, can an unlimbered arty unit retreat? 
ANSWER: Yes they defend as a combined strength, and unlimbered artillery limbers then retreats.
Artillery stays limbered at the end of the retreat. 

QUESTION [Rule 8.8]:What happens to leaders stacked with units who lose in combat? ‑‑ can they accompany the unit if it retreats? must they do
so?
ANSWER: They should accompany the unit if it retreats.

QUESTION: if a reduced unit is eliminated, is a leader in the hex captured automatically? or only if an attacking unit advances? or is the leader placed with another unit of the division? 
ANSWER: Unless the leader is surrounded (see 8.8), it should be placed with another unit of the
division. 

QUESTION [Rule 16.0]: Do you suggest playing with all optional rules under 16.0 (i.e. the 6 items) after playing the system once or twice (i.e. are they really more like Advanced rules)? Or is this more a flavor thing? 
ANSWER: It is more of a flavor thing. For instance, the cavalry retreat rule is a very common rule that people feel comfortable with. In this system, however, it makes cavalry too powerful in my opinion because they can hang behind the enemy line and attack limbered artillery with impunity etc. ‑ I throw in the option because just to give people, well ... the option. 

STONEWALL AT CEDAR MOUNTAIN

RULE 5.2 [CHANGE]: Last sentence ‑ Infantry brigades that fail an effectiveness check may not
move but may change facing. 

RULE 7.3 [CLARIFICATION] The additional MP cost does not apply if the unit moving into a
hex that already contains a friendly combat unit ends its movement in the hex. Halting in the hex is
subject to the stacking limitations of 7.6. 

RULE 10.2 [ADDITION]: If a division has an ATTACK order and there are no enemy units within the movement range of any of the division's brigades, the ATTACK order should be treated as an ADVANCE order. 
RULE 10.3 [CHANGE] Third sentence ‑ If a division commander has no current orders and fails
an effectiveness check, his individual infantry brigades that are in command range may not move
(except to change facing) or conduct combat (they may attempt to rally, however). 

RULE 13.2 [CLARIFICATION] Victory goes to the player having the most victory points. 

RULE 15.0, Selection Chits [change] That's Robinson with the cavalry, not Stuart 

GAME TURN CHART, Scenario 2 2:00 PM Reinforcements [change] Ignore any reference to
Winder artillery chits. 

WILLIAMSBURG 1862:

QUESTION: Can Leaders/Commanders move over Abatis with no detriment? 
ANSWER: Since there is no special provision in the rules for this, they should follow the same rules that apply to combat units. However, if both players agree, I have no problem with allowing
Leaders/Commanders to move over abatis with no detriment. 

QUESTION: Are reinforcement die rolls secret? 
ANSWER: This is the players' choice. Secret rolls are better though ‑ just make sure you and your opponent agree beforehand. 

QUESTION: Is victory at the end of any game‑turn? or can it occur within a turn? 
ANSWER: End of game turn 

CHANTILLY

RULE 17.0 [Addition]: General Jackson sets up at hex 1121; General Longstreet sets up with D.R. Jones division.